Crocodile Dentist

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Crocodile Dentist

Crocodile Dentist

Publisher(s)
Winning Moves (present)

Players
2+

Age range
4 and up

Crocodile Dentist is a game made for young children, first published by Milton Bradley in 1990.[1] A smaller travel version of the game was released in 1993 and is currently being produced by Winning Moves.[2] The game was the brainchild of Robert B. Fuhrer, who later created Gator Golf, and many other toys and games.[3]

Contents

1 Gameplay
2 Development
3 Reception
4 In popular culture
5 References
6 External links

Gameplay[edit]
The goal of the game is to “extract” the plastic teeth from a crocodile toy’s mouth by pulling them out with plastic pliers. If the “sore tooth” is pulled, the mouth will snap shut and lunge toward whoever pulled the sore tooth, and the person who caused the mouth to shut is the loser. The travel version of Crocodile Dentist featured slightly different gameplay, where instead of pulling the teeth out of the crocodile’s mouth the players had to push the crocodile’s teeth down into its gum (this objective would be used in future versions of the full size game).
Development[edit]
Crocodile Dentist went through several changes during its development phase. Fuhrer and his technicians were told to tweak the length and speed of the crocodile’s lunging motion so that the toy would not cause eye injuries. Fuhrer also added a pair of plastic pliers to quell fears that children would hurt their fingers. However, the game testers later thought that the toy lacked excitement, and though the pliers remained in the final product, Fuhrer restored the original lunging motion.[3]
Reception[edit]
Crocodile Dentist was one of the best-selling games of the 1991 Christmas season[4][5] and remained a high-seller afterwards.[6][7]
Several commentators listed the product as one of the strangest new toys available.[8][9] “What kind of mind came up with this game?” asked the York Daily Record’s Mike Argento, who included it in his 1992 Bizarre Toy Awards.[10] Twelve years later, however, Argento admitted that the game had “passed into classic status”.[11]
The success of Crocodile Dentist led Robert Fuhrer to design several other crocodile-themed games. One of those, Crocodile Go